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Rage |
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Nov 29, 2008 - 9:28 PM - by abvolt
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Beautiful game engines for less than beautiful beasts roaming beautifully grimy corridors. From their birth in 1992, this has been the id way. Wolfenstein, Doom, Quake: grim, grimmer, grimmest. However, if up until now their artistic direction was based solely on Event Horizon, then Rage marks an influx of new DVDs onto the id film shelf. The rocky canyons of the post-apocalyptic world and mutant brigades that patrol them are straight from The Hills Have Eyes (although the main fellow from the screens could easily be Sloth from The Goonies). The ramshackle outposts – full of traders, grizzly prospectors and showboating race organizers – have a distinct Firefly tone to them. Flowing across... [Read More]
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0 Replies | 161 Views
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Coolest Doom Mods |
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Nov 29, 2008 - 9:21 PM - by abvolt
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Doom. A crusty old shooter with a dull modern sequel, or something more? The answer is a lot more. With a passion for user-generated content even way back in 1993, iD's John Carmack deliberately designed Doom to be easily editable for players. Level and graphic data was stored in WAD (Where'a All the Data?) files separate from the main engine, meaning that with a bit of knowledge, anyone could learn the basics of making their own game powered by Doom's tech.
From '93 right up to the present day, people are still doing it. We've had successes, we've had failures, we've had classics and we've had baffling artifacts of digital mind-rape that FPS may never, ever recover from. ... [Read More]
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1 Reply | 173 Views
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World at War |
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Nov 14, 2008 - 7:22 PM - by abvolt
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Call of Duty World at War:

I know what you guys are thinking and the answer is yes, I did write a review already on this game but please remember that was before it was released. Now that I own this great addition to the CoD series I can honestly tell you it's AWESOME in a word, I'm so happy that Treyarch delivered on it's promise.
Gamers aren't a very open minded bunch it... [Read More]
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3 Replies | 249 Views
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Threads: 490
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Top Poster: abvolt (604)
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