Metal Gear Online is being developed concurrently with Metal Gear Solid V.
They are planing on creating Metal Gear Online. Multiplayer right now is being created at our LA studio as well as us. We’re working closely to create a vast multiplayer for all the fans.
It’s unclear whether or not this is referring to a standalone product in the vein of the previous Metal Gear Online, or simply confirming some kind of online component to MGS V.
In any case, Metal Gear Solid V has been generating tons of buzz for what appears to be a powerfully ambitious approach to current- and next-gen gameplay, and the inclusion of online play in any fashion can only serve to push the envelope even farther.
Metal Gear Solid V is confirmed for PlayStation 4, Xbox One, PlayStation 3, and Xbox 360. No release window has been announced.
Remember Me envisions a world where people can order popular memories from vending machines, sell cherished moments for cash, and even oversdose on someone else’s thoughts. Dontnod’s vibrant vision of Neo-Paris is reminiscent of films like Blade Runner and Total Recall. Robotic drones bustle about doing their masters’ bidding, and Nilin’s augmented eye continually provides her with details about her surroundings, displaying the operating hours for local shops or even pointing out environmental dangers such as electrified pools of water.
Combat in remember me is another area that could use refinement. You unlock a few base combos, but all of these can be programmed with various attributes. For example, you can start off with a low-powered attack that restores some of your health, end with a power attack that deals extra damage, and then link the two with a chain attack that amplifies whichever attacks it sits near. Allowing you to stun every enemy in the room or corrupt mechanical enemies so that they fight for you.
Remember Me’s passionless plot and fluctuating combat, then you reach the game’s true highlight: the memory remixing sequences. At certain beats in the story, Nilin enters a person’s mind and a few key memories, which change the way that you see the world.
Remember me has a detailed world in Neo-Paris and seems like it should be full of great stories, but the one Dontnod tells is uninspired. The environmental climbing sequences offer some simple fun, but the linear paths diminish any sense of exploration this otherwise would have achieved.
Earth has, once again, been overrun by zombies. In Dying Light the undead are roaming in the streets, people are being awful to each other (maybe they’re the real monsters, etc.), and you’re just trying to survive in this terrible, crazy world. Such is the setting for Techland’s next open-world adventure, Dying Light. But while it features a variety of tropes we’ve seen a hundred times, the upcoming survival action game features a number of elements that make it stand out among the horde.
You can scale trees and poles, jump from rooftop to rooftop, and climb around almost anything, within the world. Being this agile completely changes how you approach situations, as you don’t always need to carve a hole through the undead horde in order to escape. When forced to choose between fight or flight, flight is actually an option, and it looks incredibly fun.
Dying Light is massive, with detailed environments of the Dying Light look truly stunning.
There are special abilities unlocked throughout the game, too. At one point the hero spun around with a machete, slicing enemies in a circle around him. Later, he grabbed a sledgehammer and leapt off a building, smashing into the ground and sending a wave of body parts flying through the sky.
You won’t be limited to the weapons scattered around the world, though. Tinkering is a major part of Dying Light, and you’ll be able to piece together different weapons from parts found in nooks, crannies, and bodies. We watched as the hero turned loot into a badass electric machete that was later used to slice apart undead hordes.
When Dying Light releases in 2014, it’ll hit next-gen consoles as well as current-gen ones and the pc.
Call of Duty: Ghosts is rumored to be set in the future, similar to Call of Duty: Black Ops 2, but use currently available weaponry and technology.
Although little is known about the upcoming Call of Duty game, a press release from Activision said the game will feature all-new gameplay experience built on an entirely new story, setting and cast of characters, all powered by a new, next generation Call of Duty engine that redefines the series for the next generation.
Infinity Ward’s upcoming shooter will release on PS3, Xbox 360, and PC November 5; next-gen versions also in the works; first-look taking place during Xbox 720 event May 21.
The future of Call of Duty is coming into focus. Activision’s Call of Duty: Ghosts will “raise the bar once again, ushering in the next generation of the franchise to consoles.
Call of Duty Ghosts packs in an “all-new gameplay experience” built on a new story, setting, and cast of characters.
Just like all the other cod games since cod4 this will be no use to pc gamers as they wont let us have dedicated servers and mod tools, its a real shame as it was pc gamers who made the cod franchise what it is and now they have just brushed us aside for the kiddie console noobs!! That being said I’m sure this game like all of the others in the series will be big really big…
Metro 2033 was one of the best surprises when it released back in 2010. Metro Last Light deliveres both immersion and tense combat situations. When the sequel was first announced, I could not wait to dig deeper into this macabre world, to discover more about the “Dark Ones” and of course see if the team could deliver a second time. Metro: Last Light brings the same level of quality as its predecessor, with enough new and improved features to make it a worthy sequel. Fans of the original are certainly in for a treat.
Metro Last Light is strictly a single player experience. There is no online whatsoever. No co-op, no forced competitive play, this experience is strictly about telling Artyom’s story. For anyone who played the original, the structure will feel familiar. I spent most of my time slogging through the dank underground, fighting both mutants and other factions. The gunplay has been significantly improved over the original game. The weapons are still handmade, with unique modifications ranging from pneumatic weapons that require pumping to build pressure, to silenced shotguns.
This is one amazing looking game thanks to 4A’s proprietary engine. Built entirely from their own tech, the sheer level of detail achieved is astounding. I have never seen a more beautiful post-apocalyptic world in my entire life. I tried the PC versions only, and with my NVIDIA GTX690 card I was able to turn on the advanced Physx engine. The effects of fire and dust particles were simply jaw-dropping. The water effects on the pipes, to the fog that parts on the ground when players move through it, is simply incredible.
Metro Last Light is a fantastic experience that scratches that survival horror itch better than most games. Playing on Ranger mode is probably the most intense experience you’ll have ever encountered, and the gorgeous visuals really drag players into the dark, damp world. Fans of the original should not hesitate to pick up this amazing follow-up. For those new to the series, I highly recommend playing through both games in the order they were released if you enjoy that type of experience. 4A has created a really great game. This series has been one of our all time favorites it’s a must have for any gamer who loves dark fps’s…