561 4.5/5 ( 90% )based on 2 ratings Thanks! Metro 2033 was one of the best surprises when it released back in 2010. Metro Last Light deliveres both immersion and tense combat situations. When the sequel was first announced, I [...]
543 4.44/5 ( 89% )based on 9 ratings Thanks! Battlefield 4 will be powered by DICE’s new Frostbite 3 engine, Battlefield 4 is certainly a stunning game with photorealistic graphics, but so far the game will be launching on PC, [...]
534 2.67/5 ( 53% )based on 12 ratings Thanks! If Dead Island Riptide with special zombies seems so vivid to you is because we’er playing the same old game ( Dead Island ) all over again in Dead Island Riptide, [...]
526 3.77/5 ( 75% )based on 13 ratings Thanks! Back in 2008 we got out first taste of Army of Two. It was pretty well received and had some new and very clever mechanics that made co-op play much more [...]
513 4.4/5 ( 88% )based on 15 ratings Thanks! One of my favourite moments in Crysis 3 comes pretty early on in the game. It might be tacky to talk about the graphics and how good they look, but the [...]
Metro 2033 was one of the best surprises when it released back in 2010. Metro Last Light deliveres both immersion and tense combat situations. When the sequel was first announced, I could not wait to dig deeper into this macabre world, to discover more about the “Dark Ones” and of course see if the team could deliver a second time. Metro: Last Light brings the same level of quality as its predecessor, with enough new and improved features to make it a worthy sequel. Fans of the original are certainly in for a treat.
Metro Last Light is strictly a single player experience. There is no online whatsoever. No co-op, no forced competitive play, this experience is strictly about telling Artyom’s story. For anyone who played the original, the structure will feel familiar. I spent most of my time slogging through the dank underground, fighting both mutants and other factions. The gunplay has been significantly improved over the original game. The weapons are still handmade, with unique modifications ranging from pneumatic weapons that require pumping to build pressure, to silenced shotguns.
This is one amazing looking game thanks to 4A’s proprietary engine. Built entirely from their own tech, the sheer level of detail achieved is astounding. I have never seen a more beautiful post-apocalyptic world in my entire life. I tried the PC versions only, and with my NVIDIA GTX690 card I was able to turn on the advanced Physx engine. The effects of fire and dust particles were simply jaw-dropping. The water effects on the pipes, to the fog that parts on the ground when players move through it, is simply incredible.
Metro Last Light is a fantastic experience that scratches that survival horror itch better than most games. Playing on Ranger mode is probably the most intense experience you’ll have ever encountered, and the gorgeous visuals really drag players into the dark, damp world. Fans of the original should not hesitate to pick up this amazing follow-up. For those new to the series, I highly recommend playing through both games in the order they were released if you enjoy that type of experience. 4A has created a really great game. This series has been one of our all time favorites it’s a must have for any gamer who loves dark fps’s…
Rise of Immortals: Battle for Graxia a game built on the framework of Defense of the Ancients, a popular Warcraft III mod that pits multiple players against each other–hence the term multiplayer online battle arena or MOBA. Battle for Graxia is simple to learn and tough to master, and because every match unfolds differently, you’re always adapting and picking up new strategies.
The game makes its characters’ strengths and weaknesses visible so you always know what you’re getting into. For example, the dwarven sniper Balak is a ranged, single-target damage dealer with high offense and low defense, and he’s moderately difficult to play. In Rise of Immortals: Battle for Graxia it quickly becomes clear that AI opponents rarely attack you in the same way a living, breathing foe would. If you’re interested in getting better, it’s smarter to just participate in player-versus-player games with up to four teammates and review matches with the built-in replay system. It’s easy to use, and because you can see what players were doing at all times, it’s an invaluable learning tool.
Battle for Graxia includes a new mode that alleviates one of the MOBA genre’s biggest problems: quitters. Whether because of a poor connection or just a good old-fashioned rage quit, a team that loses a member is instantly at a severe disadvantage. It may not be the most varied game of its type, but it’s very good. We are looking forward to Rise of Immortals: Battle for Graxia…
City Interactive announced a new third-person action/RPG set in a fantasy world that pits man versus god. Lords of the Fallen is a hardcore action-RPG featuring an advanced combat systems and robust class skill trees, where players make decisions that alter both the world and their character thus dramatically impacting the storyline.
The game is set in a medieval fantasy world plagued by a supernatural being called the Fallen God. The world’s inhabitants are divided into supporters and detractors of the Fallen God.
Lords of the Fallen is being developed for next-gen consoles and PC and is currently slated for a 2014 release. Apparently the game is coming along nicely, as CI will be showing off a live gameplay demo of Lords of the Fallen at next month’s E3 press conference.
It’s a challenging game, action RPG, which means a lot of advanced combat, When you walk through a location, and you have to fight 10 enemies, that takes around an hour. Yes that means trial and error-style gaming, yes that means skill-based gaming and yes that means the game will be hard.
Gods have failed mankind,” and so we take up the mantle of protagonist Harkyn as he faces off against what’s described as an unstoppable supernatural force. Explore a world of divided factions, split into those who follow and those who resist the Fallen God. Ominous name, right? CI says their game will have several significant decisions that will impact the storyline.
Battlefield 4 will be powered by DICE’s new Frostbite 3 engine, Battlefield 4 is certainly a stunning game with photorealistic graphics, but so far the game will be launching on PC, Xbox 360 and PlayStation 3 this fall. With such high calibre graphics we’re sure that the game will be coming to next generation consoles too, but with only the PS4 officially confirmed and the Xbox 720 still in the wind, EA is probably waiting to share the full range of platforms on which Battlefield 4 will be offered.
In the single-player campaign, EA has assured that players will be able to traverse sprawling environments, have access to a variety of vehicles and that Battlefield 4 will be bringing in multiplayer aspects to the campaign. Gamers will be able to direct other squad mates and have their progress tracked throughout the storyline, adding a competitive edge to the single-player campaign.
EA also confirmed that anyone pre-ordering Battlefield 4 will receive a Premium Expansion pack for free, and that a Battlefield 4 beta will launch before the game’s release. Gamers who bought last year’s Medal of Honor: Warfighter title are guaranteed automatic access to the beta too.
The silver bullet in Battlefield 4 – the aspect that makes all of this possible – is the game’s Frostbite 3 engine. It’s through this technical marvel that DICE is able to make its world and characters seem utterly believable. The level of detail – from dynamic lighting, to particle animations to the game micro and macro-scale destruction rendering – is utterly stunning in Battlefield 4.
The fact that we even remember Dunn’s name, however, shows you DICE is moving in the right direction. The developers have realised realised that in order to infuse some interest in their game’s single-player campaign, they need to present players with fully formed characters that we’ll care about for more than twenty-seconds at a time. I’m really looking forward to this game guys…
If Dead Island Riptide with special zombies seems so vivid to you is because we’er playing the same old game ( Dead Island ) all over again in Dead Island Riptide, an uninspired and unashamed rehash. Not only is it less satisfying,it’s because the game plainly doesn’t deserve to played.
If the aim is to make me feel like I’m picking up where Dead Island left off, then Riptide succeeds. After importing my character, the blade-brandishing Xian, I’m soon swiping and lopping to my heart’s content, and the return to the chaos is fun. Yet soon enough, even beyond the identical zombie-slashing, I’m noticing the exact same issues I did before.The character models stare glassily. The voice acting fails to sync with mouth movements.
Then there are the bugs. The game crashed several times throughout my 30 or so hours of game-time. More than a few oddities emerged, like aerial kicks that took me through the ceiling, or severe slowdown in certain areas. Co-op, which is when the game is most enjoyable, apparently comes with the added risk of reverting some of your side missions. Again, this is nothing new to Dead Island players.
They didn’t add a lot of new things into the game. One of the few things that they did was a fifth character named John who has a military background and is basically Wolverine. He is an expert at hand-to-hand combat so they added claw weapons that I will admit are pretty fun and awesome to play around with. The core gameplay remains unchanged from the first game, and that is one of the biggest disappointments.
At least, to a point, and that’s the problem. There’s no getting away from how Riptide feels like Dead Island’s long lost twin, the one that should’ve stayed lost. The game carries the same genes and the same defects, albeit with slight differences. That these defects include bugs and such basic issues as hearing the same, poorly delivered dialogue repeated ad nauseam when you hand over quest items – try doing that for three minutes straight – is astounding.
To sum things up, expect a similar experience to that of the original Dead Island, of course. This is still a game that features a generous helping of melee-based combat, which for some is extremely appealing while others might deem it clunky. Not to worry though, as with its predecessor, you can still use guns, but you’re going to need to have built up your stats to truly be effective or do any major damage of course. In short, definitely get this game if you’re in the market for something that can provide open-world cooperative zombie killing, but for me it’s a no go the first is this series was crap also.