In I Am Alive, players will be challenged by both their environment and their enemies. Stamina and resource management are key when being exposed to deadly atmospheres and scaling enormous buildings in search of supplies. The unique combat system requires players to utilize intimidation: cowards are easily swayed with an empty gun, while other enemies will put players to the test.
In the post-apocalyptic action/adventure I Am Alive, players are faced with thought-provoking choices in the role of a survivor on a journey to find his wife and daughter, who were lost during the “Event.” Arriving at his hometown of Haventon one year after it happened, he finds the town in shambles. Buildings are destroyed, toxic ash fills the streets, and society has been torn, causing inhabitants to take all necessary actions to survive.
It appears digital piracy is to blame for I Am Alive’s all-but-confirmed PC snub. Reflecting on the future of Ubisoft Shanghai’s urban disaster game.
Ubisoft’s reluctance to confirm I Am Alive for the non-console crowd has caused legitimate PC gamers to cry foul.
I’ve heard loud and clear that PC gamers are bitching about there being no version for them, but are these people just making noise just because there’s no version or because it’s a game they actually want to play.




January 21st, 2012
abvolt

